Eu4 ideal army composition

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Everytime when the supply increased in the territory where you stationing your army with +10 so basicly 30->40 supply with you put 5 more inf and 5 more art in it. This tactic was good for me. I always use this, normaly i end up with with army korps looks like: 25 inf 5 or sometimes 10 cav and 25 artillery.In this video I delve into proper army compositions. I give general tips and show several examples of good army builds that can be used in your campaigns. I ...

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An army with full infantry/artillery in the 1700s can easily devour pure infantry armies with the same cost (4 rounds of full combat width infantry), simply because by tech 22, artillery will be doing the same amount of damage compared to a full strength infantry, and their damage does not go down like the front line infantries, as they do not ...So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ...Thanks for the replies everyone. Can't say I'm certain what composition I'm more comfortable with. I liked the 3/1/2 because of the aforementioned carpet sieging as well as the plentiful number of infantry compared to cavalry; I tend to be quite paranoid about running the risk of having too few infantry to support my cavalry after particularly heavy battles, and I also often like to construct ...I actually ended with the very infantry based army composition playing as Russia, it seemed like a the best value for money. Every game Russia does this. Step 1: give russia free infantry button. Step 2: teach AI when to use free infantry button. Step 3: teach AI when it is not appropriate to use free infantry button.Go to eu4 r/eu4 • by ... Army Composition . 1500s Ottomans, nearly tech 12, what is a good army comp for a balanced 20-25k stack? Edit: Current composition is 12:4:4 (inf/cav/art) This thread is archived New comments cannot be posted and votes cannot be castA place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1664 Ottomans: 100 Decadence, Crap ton of rebels, powerful allies, disloyal states.An Army Fit for an Emperor - The Emperor's army consisted of thousands of terracotta soldiers. Read more about the Emperor's army. Advertisement On­ the front lines of the terracot...Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... For once and for all! What's the ideal army composition in this situation: Advice Wanted It is 1662, combat width of 32. BATTLE! Two lines, one in front of another, divided in 32 ...You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate.Go to eu4 r/eu4 • by ... I'm playing a relaxed colonial Portugal run, and was wondering what the ideal army size for garrisoning colonies in the Americas is? Same for African colonies? Thanks in advance. This thread is archived ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) ...Been playing EU4 off and on for a number of years now, and for a while I've been running an army composition of having 4 cavalry for every stack I have (assuming I can afford them, ofc). I picked this up several years ago, don't remember from where/who, but I'm now questioning whether this is still effective.Go to eu4 r/eu4 • by ... Im currently playing as Germany and I just want to know what a good army composition would be. Its late game if anyone has a good composition that pairs well with Prussian ideas please share. Thanks! ... The combat width thing is really the ideal that I try for, but keeping it near that ratio based on supply is ...MrCard-Gaming. •. Depends on what you want to do. You are in a decent position for almost anything: Protestant HRE, HRE dismantle, Semi tall with Lubeck, Very wide with religious into Russia, Colonial, wtv anything can work with Sweden since you have good ideas and events, good position and lack of missions to steer you one way. For military ...We would like to show you a description here but the site won’t allow us.Ideal template is always Inf/Cav to fill your front line and have Art on your back row. In early game Art doesn't do too much damage from back row but mid-late game it just decimates enemy armies. But if you can't fill your front row with inf or cav, art eill be on front row and they take extra damage on front row. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1664 Ottomans: 100 Decadence, Crap ton of rebels, powerful allies, disloyal states. Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ...That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army) About. This decision is always available and gives information on the best army composition based on your current military technology. Game Version - 1.30.*. Single Player - YES. Multiplayer - YES. Ironman - NO. Typically I just have one huge army that's 60 thousand strong that stack wipes so the composition I use isn't the best I imagine but it's . 5 heavy inftanty, 1 archer, 1 heavy calv, 1 and light calv are the ratio. 1. Burner_Vampyr. • 10 mo. ago.5. sacrich_cc. • 4 yr. ago. As everything with EU it’s pretty complicated, here’s a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ...Frontline: inf + 4 cav up to combat width If you have good cav, add more. If you are broke, put inf instead of cav. Backline: Before tech 16: 10 artillery, if you can't afford it, put at least 1 After tech 16: full backrow of arty up to combat width. Ex: if combat width is 40, Then put 36 inf, 4 cav, 40 artillery.Ideal army composition (for the same countries :P): CWIn fact it was SO powerful in EU3, that it got seriously nerfed in Horde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten.the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least) What would be the most efficient and powerful composition o The best army composition depends on ideas, groups and WHAT are the stats of your general, because the best army for a 0 fire 6 shock general is TOTALLY different from the best army for a 6 fire 0 shock. With high Shock you want much larger ratio of cavalry. Even more when it´s a specific tech level that gave major bonuses to cavalry.11/4/5 alternative: 16/4/0 depends on if you want to siege fast or have a stronger army 16/4/10 21/4/15 26/4/20 26/4/25 As the force limit goes up in all provinces I expand the comp further. It doesn't help to run around with a 40 stack when you can't march anywhere because the force limit is 30 normally. Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where

Oh look, Russian army composition at its finest. R5: Russian infantry greatly outnumbers their cavalry. Russian army composition is actually better than yours, that late into the game artillery is what makes the difference and after that all you need is a filled front row with whatever with infantry being a lot cheaper as mercs than cavalry.Leaves the stack strong enough enough to hold out until reinforcements arrive, plus they are very effective on their own. I merge several of those for big fights …Oh look, Russian army composition at its finest. R5: Russian infantry greatly outnumbers their cavalry. Russian army composition is actually better than yours, that late into the game artillery is what makes the difference and after that all you need is a filled front row with whatever with infantry being a lot cheaper as mercs than cavalry.9 comments. Best. Domortem • 3 yr. ago. There is a paradox game, Victoria 2, right in the Victorian Era. I think it's also possible to convert eu4 save files to it. I don't know much about eu4 mods though and if it has to be an eu4 mod, you can basically ignore my comment. 1. Reply. TBTPlanet • 3 yr. ago.

A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army’s maintenanceAs the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. When it reaches +50% use 6. At +100% use 8. As for the caval. Possible cause: So it's 1585 Mongols. I don't play hordes much, so what shou.

the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least)Hi everyone, bit excited after finishing my first WC. I'm a pretty decent player I think, but I've always kept away from doing WCs because I hate micromanagement, rebels, playing on slow speeds, cheap tactics like client states and truce breaks, and I think the entire merc system in EU4 is unrealistic, ahistorical, and spoils what is otherwise an almost perfect game.

Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery.This eu4 army composition 2020 can be an eu4 tutorial for beginners, as it explains everything step by step, better than most eu4 guides or eu4 tutorials. The EU4 1.30 Emperor DLC adds a lot of flavor and new mechanics to the game, such as the new eu4 1.30 mercenary or eu4 1.30 mercenaries rework, eu4 1.30 catholic faith reword, eu4 …irollmyface • 9 yr. ago. Tuscany is one of my favorite (only behind Bavaria) countries to play as. The great leaders you can elect, the tech cost reduction, being the most south country in the HRE are all wonderful. Personally My first two ideas I take are Plutocratic and Innovative.

Rule 5: Okinawa and Guam have a fairly close apparent d Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective. What would be the most efficient and powarmy comp depends on your mil tech. generally you should a Aug 26, 2014 · Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh. 2)+0.2 military tactics is huge, it provides Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Horde idea, so you can hit 5 ducat cavalries, making your cavalries cheaper and hit harder than your infantries. Then only use cavalries at this point. This allows a much bigger skill cushion for the new horde players, as your armies hit harder causing more stack wipes and fewer casualties, and your economy can easily sustain your troops ... But the general idea for army composition is this: Pre tech 16, haAs far as I understand battles are treated the same whether it is 4 cav, combat width - 4 infantry, at least 1 cannon after tech 7. Anyways, enjoy! I made a spreadsheet that calculates the ideal army composition during certain tech levels in EU4. I based this on my own experience, reddit threads about army composition, and threads on other EU4 forums. Link to the spreadsheet. The link is view only but feel free to make a copy under "File" in the top left corner and test it ... Edit: So from what I read the ideal composition Reducing maintenance is usually enough, but if you still have financial problems then something is wrong. I assume your army composition is too expensive, most likely too many cavalry. 2 cavalries in an army are generally enough for every nation throughout the game until you ditch them completely in the mid- to endgame, except specific ones that have significant cavalry boni like Poland or any ... Level 2 you want 1, level 4 2 and for level 8 you preferable want 4. [Usually the advice is to keep between 0-4 cavalry inAlmost always I keep a 3-1-2 composition until m 22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |.